![]() I could split them but then gathering goes so slowly I feel I'm better off closing the game and forgetting it exists for a week or so at a time. I've done all the challenges I can do without massive time investments, if I work on gathering I don't have demons for meditation. ![]() That's trivial next to my current spirit cap of 3.390e24 and it'll be a good long while before the costs catch up and burn too quickly through a spirit bank that size.That might be the case but I'm currently in the early 200s but can't reach 225. Heck, I might as well just set auto spirit to something excessive like 1e20 or so. While I'm fiddling around with this again anyway. ![]() After some time the changes in cost on each gathering module stop changing so rapidly since it's now struggling to pay for each next use of each module. If I change auto spirit to be only 1e12, I can watch the spirit bank quickly dwindling away. Farm potion was not active for this either. Waifu with gathering bonus was not active and best gathering gear was not equipped as I looked at these numbers. (So I'm probably using something like 13e12 spirit per second paying the costs to keep the modules running?)īattlefield DE Shop purchases are at 1570 cost, 1550 exp, and 1595 speed. ![]() Lowest number of gems currently on hand is 68.313e177.Īuto spirit is currently set to 1e16 and spirit bank is displaying 9.987e15 waiting to be used. Lowest number of ores currently on hand is 1.056e180. Lowest number of logs currently on hand is 7.839e180. Gathering costs are somewhere between 5.6027e9 and 5.6030e9 spirit.Įach module shows 4.26e24 gathering exp to next level and they've got between 345.70e120 and 345.98e120 gathering exp actually built up. So for example if the gathering cost on each module is 5e9 the game could be needing something like 5e11 spirit per second to keep all of the gathering modules running at top speed.) I changed auto spirit to be several magnitudes larger than it was (even larger than seemed necessary at the costs I was using when I made this change) and it's been fine since then. I don't know how fast exactly the game engine is doing things but I think it's somewhere in that range. (Consider that the cost goes up with the current level and you've got the three different gathering modules all consuming that cost something like 25 or 33 or however many times per second. But it had been ages since I'd last adjusted the setting for auto spirit so it made sense to think that it had just simply leveled itself out of the value I'd been giving it to work with. Struggling to build up more resources for each next dump bump reset than it had built up for the last one even though levels were getting dumped into several places to boost gathering output a ton. I had noticed gathering barely moving for me a few weeks ago. So i'm kind of confused on whats actually happening? If i put 200B in spirit gathering, let the game run it reduces downwards drastically, same speed, after a few minutes it drops down to 189-185B ![]() I presume it may be a bug with gathering resources perks + high battlefield purchases for Speed/Gather xp + cost. Numbers also move drastically for how much spirit is used when calculating to gather. Standard i have 10.989-993B Gathering levels, regardless of switching, Auto spirit still shows same numeric: 20000000000 as 2E10 when adjusting to scientific values. Scientifically i have 1.099 E10 Gathering, has anyone else had the same issue? "standard" calculation every time i start the game i have to add another "0" onto current: "1000000000000" spirit for it to start otherwise it hangs and doesn't accumulate, gathering on "standard" numeric measurements. Gathering seems to be bugged at high levels?. ![]()
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